Volume 3, Nomor 2, Februari 2023
p-ISSN 2774-7018 ; e-ISSN 2774-700X
181 http://sosains.greenvest.co.id
(X3) and In-App Purchase Intention (Y). Even so, high correlation coefficient does not
imply causality between the independent variable and the dependent variable.
We can see the results of T-test of Economic Value, whereas the t-count value of
Economic Value (X3) is 6.251. Since the t-count value (6.251) is lower than t-table
(1.976), and sig. value then it means the null hypothesis is rejected, or the alternative
hypotheses is accepted. Which means, in terms of causality, Economic Value (X3) is
statistically significant to In-App Purchase Intention (Y). In other words, every increase
in Economic Value will positively impact In-App Purchase Intention. This research
finding is similar to Tirtasamita (Tirtasamita, 2020), Chuang (Chuang, 2020), and Hsiao
& Chen (Hsiao & Chen, 2016), which states that economic value or good value of money
will positively impact purchase intentions.
4. Impact of Peer Influence (X4) towards In-App Purchase Intention (Y)
Based on the statistic results, from the correlation test we found that Pearson
Correlation value for Peer Influence is 0.791, with sig. value of 0.000. Since the Pearson
correlation value is higher than R table value of 0.159, and the sig. value is lower than
0.05, it means that there is a positive linear correlation Peer Influence (X4) and In-App
Purchase Intention (Y).
Even so, high correlation coefficient does not imply causality between the
independent variable and the dependent variable. We can see the results of T-test of Peer
Influence, whereas the t-count value of Peer Influence (X4) is 2.547. Since the t-count
value (2.547) is lower than t-table (1.976), and sig. value then it means the null
hypothesis is rejected, or the alternative hypotheses is accepted. Which means, in terms of
causality, Peer Influence (X4) is statistically significant to In-App Purchase Intention (Y).
In other words, every increase in Peer Influence does not necessarily impact In-App
Purchase Intention.
This research finding is similar to Hsieh & Tseng (2018), which states that
influence of online and/or offline groups, as well as sense of online and/or offline
community have positive impact on purchase intention.
CONCLUSION
Based on the research findings mentioned in previous chapter, several conclusions
can be drawn. It can be concluded that there is no significant influence between Hedonic
Value over In-App Purchase Intention. This shows that even though hedonic motivations
play a big part in terms of the game engagement itself, it does not mean that it would have
enough impact in terms of In-App Purchase intention. This research has a different
conclusions compared to the previous research findings from Tirtasasmita (Tirtasamita,
2020), which states that there are positive relationship between emotional value or
hedonic value towards purchase intention, albeit not a significant one.
The reason being even though people would be more willing to spend money if
they are happy playing the game, but it does not necessarily imply that people would buy
In-App Purchase straight away. There are more to consider when it comes to do In-App
Purchase, such as economic situation, personal welfare, and maybe other factors that
encourage the In-App Purchase. Based on the findings of this research, where the
respondent profile is leaning towards low-to-middle income players, the hedonic factor
might not be as prominent as the other factor when it comes to driving up in-app
purchase. However, these results might be requiring further study, as the relationship
observed in this research can only be attributed to low to middle income players based on
this research results. High income players might behave differently and might place
hedonic value way higher compared to other player as those kinds of gamers are.
There is a positive and significant influence between Utilitarian Value over In-App
Purchase Intention. This result shows that mobile game user would be more inclining to
buy In-App Purchase when they see something they need or want in the game, be it for